Encounter Design : Not-So-Random Encounters



Continuing our mini-series on Encounter Design, Rob & Sara delve this week into Random Encounters! Are you grossly underprepared for the current story and need “filler”? Did you forget to give them an important plot item and now you need someone to drop it conveniently? Is there a bit of drama between the players and it needs to bubble to the surface? All of these can seem random, but are they really?

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