Storytelling 202 : Multifaceted Encounters



When discussing encounter design, we often break them into their simplest archetypes : combat, social, chase, etc. But, do encounters need to necessarily be only one of those categories? Can we mix a chase scene with a puzzle encounter? What would it look like? How would you go about balancing it, and playing it out? This week, Sara & Rob discuss multifaceted encounter design in this month’s Storytelling 202

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