Most TTRPG’s come with a setting and framework like fantasy, sci fi or pulp. But tend to be lighter on how the game should feel when it comes to the players and their interactions to that world. Those are often an unwritten contract between players and the storyteller, all too often undecided till well into the game. This can be confusing and upsetting if people don’t mix on how the game should go. We use terms like “Murder hobo’s” and “magical friendships” as ways to describe the feel of the party and its interaction with the world. Tonight, Rob and Sara shift away from the systems, mechanics, and storytelling elements and get to the heart of the story experience as they discuss the Feel in RPGs.
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