There are a number of ways a TTRPG game can go sideways. Perhaps the players killed your main villain in Session 1. Perhaps your players are fighting, and cannot be civil at the table together. Perhaps you believed every contingency was covered in your game preparations, but the players chose the one option you DIDN’T think of. This week, Sara & Rob discuss how to recover from the unexpected twists and turns – both in-character and out-of-character – that can make our games feel “ruined.”
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